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Hi Michael, Just eye-ball-controller, or anything that is needed for eyes, to create an expression? It is a wider theme.
Eyeballs only could be also just be based on a Texture animation, while the geometry is fixed with the skull. The best way would be to create your own rig, so the components show up each time. Bret Bays discusses it here: This is of course some of time to get there, but you would have your own Character then. The components, which holds all the parts needed, shouldn’t be copied, as each part was designed to work as an integrated part in a specific rig.
All the controllers and XPresso, Constrains as well User Data are individually created. For a single use, you could just add two joints for the eyes and constrain those to the Head_jnt. Since these joints nor the eyeballs should be bind to the rest of the rig/mesh, this sound the fastest way to do.Which would be also the simplest way to do it, besides a texture based solution. Set the priority to a step later +10 or so. All the best Signature Dr. Sassmannshausen Ph.D. Photography For C4D Artists: 200 Free Tutorials: Texture, Panorama, HDRI, Camera Projection, etc.
Hi Sassi, Thanks for the response! I was working my way through the Create a Custom Template as we speak.
I have been experimenting with adding the bones to the head_int as well. I think that works if I am just animating it in C4D, but the problem I have is when I use CV SmartExport to save the animation out to FBX for integration into Unity. Play gta 5 on computer free.
When I do I lose my eye joints. Maybe I’m not doing it right. Or maybe I just need to bake out the animation seperately.
I don’t know exactly how CV Export works, so my initial thought was I needed to incorporate the Character Components into the rig. And yes, what I’m after is control of the eyes to make expressive.
I’ll try adding the bones to head_int again and see if I can get it to work. Thanks for your help as always! Signature Michael Stafford. Thanks for the extra information, Michael. When I place them inside the rig, I can export them. ( xE2 x80安hich leaves me with a weird feeling, as it seems more like a hack.) Anyway: I imported tehm into a new scene and my “simple” rig and the Eye_jnt[s] were included. I have not bind them, but I guess the Eye_jnt[s] need to be zero’d if they have any influence.
Here is a screen shot. Of course as mentioned before, to have your own set up seems to be preferable. The content of this series is not often discussed here, I have to re-watch it to be more helpful. I will update this thread then. All the best Signature Dr.
Sassmannshausen Ph.D. Photography For C4D Artists: 200 Free Tutorials: Texture, Panorama, HDRI, Camera Projection, etc. Yes, please give me all the options that you need for that rig, so I can see if I can come up with an idea.